“In some ways it’s the absolute elimination of any hardware as far as the consumer is concerned, because the hardware is the cloud. It helps on so many levels because it resolves the piracy issue, which is a massive problem today, and the used games issue, because you buy something and it’s yours forever – it resides on the cloud. These are wins for the consumers and wins for the game developers.”
“People confuse a one console future as a monopoly and that’s completely wrong… The idea is it would be an open standardised format where anyone could manufacture. If a grandmother goes into a store and wants a specific game for her grandson, she has to figure out the console, the ratings system, and all these barriers that have been artificially created. People think that’s normal because that’s all we’ve ever had. This is a win for everyone.” – Denis Dyack, Silicon Knights Boss
List of people who would not “win” with cloud gaming:
- Consumers who have their internet connection go out – no way to connect to your cloud
- Consumers who buy a bad game and want to resell it to recover some cash – you are stuck with with you bought
- Retailers who currently sell games – nothing for you to sell
- Current console manufactures – no hardware needed, your now software only… or out of the video game business
- Anyone who likes holding the game they bought in their hands
Not exactly a “win for everyone”.
-Justin
