“The Wii has a good balance of graphic capability and memory space, and thanks to this we could realize a game with seamless field-to-field connection. While it was a challenge to integrate the Wii’s unique input style with the various system functions and controls, we feel we were able to create a game that utilizes the platform’s unique characteristics to its fullest potential. When done right, motion sensor controls give you an extremely ‘real’ gaming experience. I think the more knowledge that the developing side acquires, the better motion control games they will be able to make, so there is definitely a lot of potential there. However, many players are still more comfortable with traditional controls, and years of gameplay have gone into perfecting their techniques. It would probably take some time for motion controls to be of equal status with a control system that has such history. It’s something to consider, but I don’t think it will ever be a simple task to transition the series to different platforms simply because they have the motion control functionality.” – producer Akitoshi Kawazu
-Justin
