

More screens and profile here.
-Justin
I honestly never gave girl gamers (or the typical stereotype that those words have) much thought until I became a father of two beautiful girls. My oldest, who is only 5, is very talented at gaming and as far as I can tell it will more than likely be something that she continues to do for years to come. Now that I’m facing that future for her I have become very aware of the stereotypical image of the “always plays games naked, super sexed up girl gamer”. Hopefully, articles like this will change a few attitudes when my little girls grow up the “girl gamer” image will be a thing of the past.
Read the article here.
-Justin
…at this point we see Electronic Arts as having structural challenges in its own business, and there is a work in progress in terms of management turning things around. We see tremendous value in a number of EA’s assets, and the company’s move to embrace mobile and online games could pay off over the long haul. But the vast bulk of the money made in interactive entertainment is still with console and PC games, so we are looking for some more stability and visibility in this segment of EA’s business. They’re going through a business model transition, cutting back on the traditional distribution model with disks in plastic wrap and moving more aggressively online.
As that strategy takes shape and if we see some of the fruits of that effort, then Electronic Arts has the potential to become a comeback kid of sorts for the industry. – Colin Sebastian, Lazard Capital Markets
Read the full report here.
-Justin

My best guess is some kind of flash game to promote Peace Walker.
Link, via Siliconera
-Justin

Nice to see the Australian R18 issue getting some support with retailers. Hopefully, this is not an isolated case down under.
Link
-Justin

ONM: Recently, you said that you’ve wanted to create a multiplayer Mario game for 15 years. Why did it take so long to come to fruition?
Shigeru Miyamoto: We’ve been experimenting with many different approaches over the years. As a result, through trial and error, we realised we finally had the know-how to create a multiplayer mode. But the biggest change was the availability of the technology within the Wii hardware.
Before then, it was not actually possible. It’s quite a technical thing you are talking about – to enable multiplayer mode in one fixed screen like in Super Mario Bros – and we really had a great many challenges to overcome. For example, when there are multiple players appearing on one screen, if somebody is late to catch up, then naturally without zooming out the total visible area of the screen, then that player might get left out. They would be off the screen and would not be able to play. And because each character is moving with their own AI, it required a great deal of processing power and that was provided by the Wii.
I hate to be one to question Miyamoto and I don’t know the first thing about programming, but I find it really hard to believe that New Super Mario Bros. Wii could not have been pulled off on the GameCube. It might have required taking a hit in the visual department but it sure seems like it could have been done.
Read the full interview here.
-Justin