“We learnt really early on in the development of the EyeToy that you have to be careful – it’s too physical for traditional long-form gameplay. You aren’t going to stand there waving your arms around for two hours – you’d be completely knackered… You have to take a different approach to game design, you have to use a different rhythm and focus to succeed in game design when using that kind of input.”
“But then there’s a trade off between performance and the cost of goods – a consumer-friendly price point… I have no idea what the cost of goods are for those two new systems, but it’ll be one of the challenges that I’m sure Sony and Microsoft are on top of. It’s not trivial though, to design compelling games for these systems while, at the same time, making sure you’ve got the price points right.” – Jamie MacDonald, former VP of Sony Worldwide Studios
-Justin
