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April 2012 NPD U.S. Hardware and Software Sales Data

*As more information comes in this post will be updated*

Hardware

Xbox 360 – 236K (-20.5%) (top selling console)
PlayStation 3 – ?
Nintendo 3DS – ?
Nintendo Wii – ?
PS Vita – ?

Software

1.) Prototype 2 (360, PS3) Activision Blizzard – Less than 236K
2.) Kinect Star Wars (360) Lucasarts
3.) Call of Duty: Modern Warfare 3 (360, PS3, Wii, PC) Activision Blizzard
4.) Tiger Woods PGA Tour 13 (360, PS3) Electronic Arts
5.) NBA 2K12 (360, PS3, Wii, PSP, PC, PS2) Take-Two Interactive
6.) The Witcher 2: Assassin of Kings (360, PC) Warner Bros. Interactive
7.) Mario Party 9 (Wii) Nintendo
8.) Mass Effect 3 (360, PS3, PC) Electronic Arts
9.) Just Dance 3 (Wii, 360, PS3) Ubisoft
10.) MLB 12: The show (PS3, PSV) Sony

*Wii RPG Xenoblade Chronicles was a retailer exclusive and was excluded from NPD’s report.

*Kid Icarus: Uprising ranked in the top 10 had the list been compiled on a SKU basis

Overall

New retail sales totaled $630.4 million (down 32% drop year-over-year). Sales of total consumer spending (game rentals, used games, digital downloads, ect) totaled closer to $1.0 billion.

Hardware sales totaled $189.7 million (down 32% year over year)

New software sales pulled in $292.1 million (down 42%).

Accessories 1% higher at 148.6 million.

Additional Information

NPD comments

NPD analyst Anita Frazier: “This year, Easter fell very early in April, which means most Easter-related purchases may have fallen into March this year, whereas last year, Easter fell late in April causing most sales to fall in that month. We usually find that Easter-related purchases generate an extra 10 percent in revenue in the month they occur, so some of the softness compared to last April could be attributed to the shift in Easter timing.”

“I think what the new physical retail content sales reflect a very light release schedule in terms of the amount of compelling new games. Last April, the top seven titles outsold the top-selling title this year, and, simply stated, there were notably fewer new market introductions,” she said. “I think it’s a simple as that because when we see compelling content come into the market, the games are still selling as well as ever – we just saw a lot less this April as compared to last.”

Source: NeoGAF

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