Wii Review - Tomb Raider Underworld
Friday, December 12th, 2008Tomb Raider Underworld
Published by: Eidos Interactive
Developed by: Crystal Dynamics
Genre: Action
Reviewed by: Justin
The Tomb Raider franchise has certainly had its ups and downs since its initial release in 1996. The first two games in the series are beloved classics but each sequel after that seemed to get progressively worse. Things got so bad that Eidos eventually removed the original developer and replaced them with Crystal Dynamics. The result was a resurgence of the struggling franchise in 2006 with the multi-platform release of Tomb Raider Legend.
Legend kicked off a new story arc that followed the games heroine Lara Croft as she tried to uncover the mysteries surrounding her father’s lifelong search for his wife after her disappearance early in Lara’s childhood. The title featured an incredible game engine that gave players a surprising amount of control as they guided Lara around ancient ruins, solved complex environmental puzzles and dished out double handed semiautomatic handgun rounds to the occasional bad guy (or bad animal).
Crystal Dynamics quickly followed up their success in Legend with a remake of the original 1996 game and released Tomb Raider Anniversary for the PlayStation 2 and Xbox 360 in 2007. Anniversary can arguably be considered to be the high water for the franchise. It used the Legend game engine to update the gameplay, levels, and graphics of the original classic. Later that same year Anniversary was ported to the Wii, with a few added Wii-specific puzzles and motion controls. The title translated well onto Nintendo’s little white console and the future of the series looked brighter than ever.
With two successful “Raiders” are under their belt Crystal Dynamics has jumped right back into the tomb and released Tomb Raider Underworld across all major hardware platforms. As it turns out Crystal Dynamics may have set the bar for Tomb Raider a bit too high for their own good though. At best, the Wii version of Underworld simply reeks of a game that was not given enough development time.

















