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EA: Dismemberment kept Dead Space from being released in Japan

“To oversimplify [why the first Dead Space did not get released in Japan], dismemberment [in video games] is a big issue in Japan. The levels of innards and gore that you see is an issue, and killed bodies is an issue. There’s a clear distinction between what happens to humans and what happens to aliens, even when the aliens look human. It’s a, frankly, tricky landscape.” – Rex Ishibashi, EA Japan

What different cultures find acceptable has always amazed me.  Here in the U.S. having someone cut in half in a video game is not a big deal at all but if a virtual nipple makes it’s way on screen it’s time to grab the torch and pitch fork and run the developers out of town.

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-Justin

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3 million people played Dead Space, only half of them bought it new

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Glen Schofield, EA studio manager for Dead Space, confirmed on the official EA podcast that the title had been played by three million people but only half that number bought the game new.  Schofield didn’t think that the lack of online co-op was the reason that players beat and sold the title, although the team did think about adding the feature.

“We were up against Fallout, which was a 50-hour game to begin with. So, we didn’t look at it and say we have to have online. What we said we’ve got to be bang for the buck.” – Glen Schofield

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-Justin

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“Fallout 3″ Wins Game of the Year Award at the 9th Annual Game Developers Choice Awards

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Media Molecule’s “LittleBigPlanet” Receives Four Awards, Other Winners Include “Prince of Persia,” “Dead Space,” “God of War: Chains of Olympus” and “World of Goo”

SAN FRANCISCO – Mar. 25, 2009 – Bethesda Softworks’ epic post-apocalyptic open-world adventure, “Fallout 3,” received the Game of the Year Award at the 9th annual Game Developers Choice Awards, presented at a ceremony this evening at Think Service Game Group’s 2009 Game Developers Conference (GDC). Bethesda also received the Best Writing award for the game.

 

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Dead Space coming to Wii

“We’re bringing core intellectual properties and franchises in categories we think have legs on the Wii platform. A good example of this is Dead Space. We’re bringing a Wii title to the market this year and it is absolutely going to be the quality and fear factor that you got on the PS3, Xbox 360, and PC SKUs this past year.” – John Riccitiello, EA CEO

Let’s just hope that it’s a game built from the “bottoms-up” for the Wii and not a downgraded port with added waggle.

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-Justin

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BEFORE YOU CARVE YOUR TURKEY THIS THANKSGIVING PRACTICE ON SOME NECROMORPHS WITH THE DEAD SPACE DISMEMBERMENT DEMO

Guildford , UK – November 24, 2008 – Electronic Arts Inc. (NASDAQ: ERTS) announced today that a free* downloadable demo for the award-winning videogame Dead SpaceTM will be launched on November 25th. The stunning demo showcases the critically acclaimed combat and strategic dismemberment of the epic sci-fi action game. The demo comes just in time for holiday gift buyers to get a taste of the gore and action that has made the game a critical and commercial hit. The demo will be available at the PlayStation®Store in North America and Xbox LIVE® Marketplace worldwide*. In Europe, the demo will be available at the PlayStation Store on November 27th.

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Dead Space Hardbook Comic In Stores Today

The Bloodbath Continues! Today, in association with Image Comics the hardbook comic titled “Dead Space” hits comic book stores nationwide and will hit Amazon, Border’s and Barnes and Noble at the end of the month. The Dead Space hardbook serves as a prequel story for the award-winning videogame that tells the gut-wrenching tale of a deep space mining colony that unexpectedly pulls an ancient and vicious alien life force from the dark rock. The Dead Space hardbook combines all 6 Dead Space comics written by Antony Johnson and illustrated by Ben Templesmith with exclusive cover art by Templesmith, an exclusive bonus art section, and a background section on the major characters.

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EA: Dead Space and Mirror’s Edge Will Absolutely Have Sequels

“As for titles like Dead Space and Mirror’s Edge, I think you can absolutely expect those titles to come back in one way, shape or form, but they’re not likely to be annual sequels,” – John Riccitiello, Electronic Arts CEO

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-Justin

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EA LAUNCHES DEAD SPACE, NEW SURVIVAL HORROR GAME, AND REMINDS PARENTS OF 18 RATING

Guildford, UK – October 24, 2008 – Electronic Arts (NASDAQ: ERTS) announced today that Dead SpaceTM, the award-winning new action-packed, survival horror game from EA hits shelves today at British retail and reminds parents of the game’s 18 rating. The game will be available for the Xbox 360® video game and entertainment system, PLAYSTATION®3 computer entertainment system and PC.

“Dead Space is a bold and often bloody gaming experience filled with tension and terror – this one isn’t for kids,” said Keith Ramsdale, Vice President and General Manager of EA UK, Ireland and Nordics. “We recognize the need to help British parents better understand the age rating system for video games, and 18 means a game is not appropriate for minors. But for adult gamers who crave gruesome action in a survival horror fiction, Dead Space promises to be a big hit!”

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Dead Space – Launch Trailer

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-Justin

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EA Unleashes a Bloodbath as Dead Space Ships to Retail

Get Your Scare Before Halloween With Award-Winning Sci-Fi Survival  Horror Game

REDWOOD CITY, Calif., Oct 14, 2008 (BUSINESS WIRE) — Electronic Arts Inc. (NASDAQ:ERTS) announced today that Dead Space(TM), the award-winning new survival horror game, has shipped to retail in North America for the Xbox 360(R) video game and entertainment system and PLAYSTATION(R)3 computer entertainment system. The PC version will ship on October 20. Dead Space will be in stores in Europe on October 24 for the Xbox 360, PLAYSTATION 3 system and the PC.

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