Q3 Non-GAAP Revenue and EPS Ahead of Expectations
Highest Operating Cash Flow in 31 Quarters
More Than $1 Billion in Non-GAAP Digital Revenue in Calendar Year 2011
Battlefield 3 and FIFA 12 Each Sells-Through Over 10 Million Units
Origin Generates $100 Million in Calendar Year 2011
Star Wars: The Old Republic Has More Than 1.7 Million Active Subscribers
REDWOOD CITY, Calif.–(BUSINESS WIRE)– Electronic Arts Inc. (NASDAQ:EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2011.
“We are pleased to report a strong holiday quarter driven by Battlefield 3, FIFA12 and a strong showing by our digital games and services,” said Chief Executive Officer John Riccitiello. “Star Wars: The Old Republic is developing a committed community of players with more than 1.7 million active subscribers and growing.”
Q2 Non-GAAP Revenue and EPS Ahead of Expectations
Q2 Non-GAAP Digital Revenue Up 30% Year-over-Year
Battlefield 3 Pre-Sells Nearly 3 Million Units
FIFA 12 Unit Sell-Through Up 25% Year-over-Year
The Sims Social is #2 on Facebook
REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts Inc. (NASDAQ: ERTS) today announced preliminary financial results for its second fiscal quarter ended September 30, 2011.
“EA had a strong quarter on the strength of FIFA 12, Madden NFL 12, and The Sims Social,” said John Riccitiello, Chief Executive Officer. “Battlefield 3 is off to a fantastic start on sales and quality, and we are preparing to launch two more blockbusters: Need for Speed The Run, and Star Wars: The Old Republic.”
“We are pleased with our results with digital growing at 30% year-over-year,” said Eric Brown, Chief Financial Officer. “We are raising our fiscal 2012 non-GAAP revenue guidance, our digital revenue guidance, and the midpoint of our EPS guidance.”
Battlefield 3 Pre-Orders Up More Than 10x Battlefield: Bad Company 2 NCAA 12 Sell-Through Up 17% Versus NCAA 11 Star Wars: The Old Republic Breaks EA Record For Pre-Orders Q1 Non-GAAP Digital Revenue $209 Million; Up 35% On A Trailing Twelve Month Basis
REDWOOD CITY, Calif.–(BUSINESS WIRE)– Electronic Arts Inc. (NASDAQ: ERTS) today announced preliminary financial results for its first fiscal quarter ended June 30, 2011.
“This was another solid quarter driven by both digital and packaged goods,” said John Riccitiello, Chief Executive Officer. “We saw strong digital revenue growth over the prior year. On packaged goods, NCAA is off to a great start and pre-orders for Battlefield 3 are tracking extremely well.”
“EA is well positioned for the year ahead and reaffirms its fiscal 2012 non-GAAP EPS guidance,” said Eric Brown, Chief Financial Officer. “And we are increasing non-GAAP digital revenue guidance to a range of $1.100 billion to $1.150 billion for fiscal 2012.”
Reports Q4 GAAP Profit, Guides to Full-Year GAAP Profit in FY12
Record-Breaking Year for Non-GAAP Digital Revenue — Up 46% to $833 Million
Battlefield 3 Pre-Orders Up More Than 700% Vs. Battlefield: Bad Company 2 in 2010
REDWOOD CITY, Calif.–(BUSINESS WIRE)– Electronic Arts Inc. (NASDAQ: ERTS) today announced preliminary financial results for its fourth fiscal quarter and fiscal year ended March 31, 2011.
“We’re happy to report another strong quarter, top and bottom line. We’re particularly proud of the scale and growth rate of our digital business,” saidJohn Riccitiello, CEO. “EA is building its digital business in a way only EA can, with key brands performing well cross-platform from mobile, to social to console.”
“Our fourth quarter and full year non-GAAP EPS hit the top of our guidance range,” said Eric Brown, Chief Financial Officer. “Digital revenue exceeded our $750 million full year non-GAAP target, driving higher profitability.”
Battlefield 3 will release in 2011 and is due to go “head-to-head” with whatever version of Call of Duty that comes out this fall. Confirmed for the game is a full single-player mode, co-op campaign, jets and 64 multi-player online mode for the PC (no word on what we can expect for the PS3 and Xbox 360 versions).
EA is planning to show off more of the game to the press at next month’s Game Developers Conference.
The only real question left is if this is the “very exciting” FPS that Riccitiello was talking about or is there something else in the works over at EA.
In an interview with Eurogamer.net Fight Night Champion producer Mike Mahar revealed that EA has been looking into using Kinect for some type of fighting game, but not necessarily Fight Night or EA Sports MMA.
“If you’re going to make a full fighting game [using Kinect or other motion controls] it might be a different experience than a Fight Night or an MMA… It’s definitely something we’re looking at… We’ve done some pretty cool prototyping [with Kinect]… I think we’d best serve the community, if we’re going to do anything ever, with a totally different game. That’s the speculation on my part.”
There was a time shortly after the Wii launched when I would have been all for a motion controlled fighting game, however that time and feeling has long since passed. When it comes to 99% of all motion controlled games (I’m not talking IR pointer, just waggle or camera based stuff like Kinect) count me in with the crowd that just wants to sit down with controller in hand and play some video games the old fashion way.
“I’ve been saying that it’s our long-term goal to take back the first-person shooter category leadership. We made strong progress in calendar ’10 over calendar ’09. This year, with the trail end of Battlefield Bad Company 2 still doing well, Medal of Honor doing well, Crysis  and Bulletstorm, we’re clearly going to make more progress on our goal, and that’s before we get to what I think is going to be a very exciting entry later in the year that we’re not yet announcing.” – EA CEO John Riccitiello
It’s possible that this title is something we have not heard about, but while talking about “taking back the FPS category” in the past Riccitiello has mentioned Battlefield 3. I’d put my money on that rather than something new.
“500,000 subscribers saw the game is substantially profitable but it’s not the kind of thing that we would write home about. Anything north of 1m subscribers is a very profitable business… So it’s our view that we can be very successful without fundamentally challenging the market leader [World of Warcraft] because we think we’ll probably hit the smaller competitors harder when we get out there. Of course, we have no particular ambition to be a distant number two. Our ambitions are higher than that, but we throttle back a little bit relative to our financial projections.” – EA CEO John Riccitiello
On a bit of a disappointing note EA also confirmed that Star Wars: Old Republic has been pushed back from its Spring 2011 release to some time next fiscal year.