SPEAKER/S: John McCutchan (Sony Computer Entertainment America)
DESCRIPTION: This talk will bring developers up to speed on developing for the PlayStation Move controller. We will cover developing for the new PlayStation Move Sharp Shooter accessory. We will discuss the new Move Server project that will make it possible for academics and hobbyists to develop software using the PlayStation Move controller on their own PCs.
Often times the most exciting things we see out of new tech is what comes out of hobbyists (Kinect being a good example). Should Sony formally open up the Move to PCs we could be in store for some fantastic new uses for the controller.
24 January 2011 – London, United Kingdom – UK development leads the charge on Motion Controlled Gaming and in the All Formats chart.
Figures released by UKIE/GfK Chart Track show that games made by UK developers account for 42% of all units sold for Microsoft’s Kinect since its launch (the last 10 weeks, week 45/10 to week 2/11). The top title by far on Kinect is Kinect Sports, developed by Rare, with 28% of all Kinect units sold over the last 10 weeks (not including Kinect Adventures which is bundled with Kinect). UK developers also feature in the Top 5 on both the Sony Playstaion3 Move and the Nintendo Wii Motion Plus, with the UK accounting for 30% of all Move software unit sales since launch (weeks 37/10 to week 02/11).
“About one fifth of PS3 sales included bundles with Sony’s Move controller, suggesting a modest third month (we have chosen not to subscribe to peripheral data). About half of Xbox 360 sales included bundles with Microsoft’s Kinect peripheral, as Xbox 360 Kinect console bundles outsold PS3 Move console bundles by 5:1… Microsoft announced that it has shipped 8 million Kinect units since launch (in November), which was raised from its earlier goal of 5 million. More significantly, in our view, the top two selling Kinect software titles outsold the top two Move titles by over 13:1.” – Wedbush analyst Michael Pachter
Top PlayStation Highlights
– PS3 was only console to have 32% increase in software sales YOY.
– LittleBigPlanet 2 currently has a Metacritic score of 94, which makes it one of the Top 10 PS3 games of all times.
“The success of the Kinect was a surprise to us all, and to Microsoft as well. Among all the analysts, I was the most bullish, forecasting five to six million in sell through by the end of the year. While Microsoft announced eight million in ‘ship-in’, it would imply at least 6.5 million units, surpassing even the most bullish of estimates.”
“The PlayStation Move is doing phenomenally and certainly Sony should not be disappointed by their holiday results. Yes, in comparison, the Kinect did outsell the Move, but that shouldn’t discount the tremendous success the Move has had over the holidays. Selling in over four million of anything in this sector is an incredible accomplishment, even if a competitor sells more.” – EEDAR research and communications VP Jesse Divnich
Kinect and Move certainly sold a whole lot more units than I would have ever thought. It remains to be seen if they will keep up the pace, but this is a much better start than I ever thought possible (especially with Kinect).
LYON, FRANCE – 6 January 2011 – NAMCO BANDAI Partners S.A.S. today announced that it has signed an agreement with Yoostar Entertainment to distribute Yoostar®2 for KinectTM for Xbox 360® video game and entertainment system from Microsoft and PlayStation®Move across Europe.
Available in Q1 2011, Yoostar2 is a revolutionary game which uses advanced camera technology of the Kinect for Xbox 360 sensor and the PlayStation®Eye to place players within famous movies and TV scenes. For the very first time, anyone can become part of their favourite movies or TV show, either acting alongside or replacing Hollywood’s biggest stars.
“I think we’re cautiously optimistic on both [Kinect and Move], for different reasons. I tend to think that the conversation around the Kinect and Move, at least for me… is a very different conversation than I’m having, inside my own mind and with my colleagues. I’ve had a number of people ask me ‘Will gesture-based gaming replace controllers?’ I don’t think so. I think that there will be genres where the gesture-based gaming, however delivered (Kinect, Move, or any other device that comes down the road), will actually be the superior way to play. Dance games, music games, exercise games. It’s really hard to imagine an exercise game with your thumbs. It’s really hard to imagine that I’m going to play a future edition of Medal of Honor, or Call of Duty, or Battlefield, hiding behind my couch, making a gun out of my finger. I’ve tried driving with gesture-based controls; I don’t really like it…”
“The other thing is I’ll go home with a game like Medal of Honor or Dead Space or Need for Speed and sit down in front of a console at my house and play by myself for three of four hours and I don’t know that I’d ever do that with a gesture-based system; maybe exercise, like EA Sports Active, but never three or four hours. I think they’re likely to cater to different markets for different purposes. I think the more interesting thing for Kinect and Move is going to be what’s going to happen late next year in terms of how we see them, and then what new genres sprout up to support those control systems. I mean, if it weren’t for plastic guitars, the music sector never would have happened. In the same sort of way, what’s going to trigger the hot game? What’s going to use Kinect in just that way?” – EA CEO John Riccitiello
I think Riccitiello is right on with this. There are a few genres that work great with motion controls, a few that could go either way, and the rest of them are far better off with a standard controller.
The one thing that I would add is that pointer control should be considered separate from motion control. I firmly believe that having some sort of pointer (either with the Wii’s IR sensor, or the way Move does it) will become standard next generation. Once you get used to it, having that for menus and shooters is far superior and makes dual analog feel outdated.
“There had been doubts on whether the casual consumer, who ballooned industry sales in 2008 and 2009, would return given the plethora of much cheaper entertainment options such as mobile and social networking games… With November 2010 sales being up across the board, it is clear that the casual and mainstream base is still willing to make significant video game purchases.” – Jesse Divnich, EEDAR