Net Revenue was $236.3 Million Non-GAAP Net Income Per Diluted Share was $0.27
NEW YORK, Feb 02, 2012 (BUSINESS WIRE) –Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported results for the third quarter of its fiscal year 2012, ended December 31, 2011, that were in line with its most recent financial outlook. In addition, the Company updated its financial outlook for the fourth quarter and fiscal year 2012, ending March 31, 2012.
Net Revenue was $334.4 Million
Non-GAAP Net Income Per Share was $0.02
Company Reiterates Financial Outlook for Fiscal Year 2012
NEW YORK, Aug 08, 2011 (BUSINESS WIRE) –
Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported net revenue and Non-GAAP profits for the first quarter of its fiscal year 2012, ended June 30, 2011, which were in line with its most recent financial outlook. In addition, the Company reiterated its financial outlook for the fiscal year 2012, ending March 31, 2012, and provided its initial financial outlook for the second quarter ending September 30, 2011.
Net Revenue for Fiscal Year 2011 Grew 49% to $1.14 Billion
Non-GAAP Earnings Per Share for Fiscal Year 2011 Increased to $1.02
NEW YORK, May 24, 2011 (BUSINESS WIRE) –
Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced financial results for the fourth quarter and fiscal year ended March 31, 2011, and provided its preliminary financial outlook for fiscal year 2012. In addition, the Company announced that it has extended its long-term employment agreements with key members of the creative team of Rockstar Games, its wholly-owned publishing label, and has entered into a new Management Agreement with ZelnickMedia. As previously announced, the Company has changed its fiscal year-end from October 31 to March 31 and all results are now reported in accordance with this change. Included in the attached financial tables are GAAP to Non-GAAP reconciliations for each quarter of the fiscal year ended March 31, 2011.
For the twelve months ended March 31, 2011, net revenue grew 49% year-over-year to $1.14 billion. GAAP income from continuing operations increased to $53.8 million, or $0.62 per diluted share, as compared to a GAAP loss from continuing operations of $108.1 million, or $1.39 per share, for the year-ago period. Non-GAAP net income increased to $94.3 million, or $1.02 per diluted share, as compared to a Non-GAAP net loss of $65.9 million, or $0.85 per share, for the year-ago period. Non-GAAP net income excludes certain non-cash and non-operational gains and losses identified on the attached reconciliation of GAAP and Non-GAAP measures.
“[The original 'GTA'] was a real mess for years, it never moved on, it never went anywhere… It was almost canned. The publisher, BMG Interactive, wanted to can it, as it didn’t seem to be going anywhere. One of them [GTA's problems] is stability, which is a really boring one but it crashed all the f***ing time… The designers couldn’t test stuff out or try things out, it just kept crashing as simple as that… the core of gameplay was fundamentally broken.” – Original GTA programmer Gary Penn
Not that the original GTA was a major sales success, but had it got cancelled the video game industry would be a very different place right now.
For those early Kinect adopters who were hoping to get word on core title support for Microsoft’s controller free gaming camera there is some bad news out of Take-Two this morning. 2K Play has announced that they will be bringing their very successful, but very casual, franchise Carnival Games to Kinect.
Carnival Games: Monkey See, Monkey Do will hit the Xbox 360 this April. Full press release after the break.
This morning Rockstar made official what we already knew from a leaked trailer over the weekend, L.A. Noire will be released for the Xbox 360 and PS3 on May 17, 2011 in North America and on May 20th in Europe.
A new L.A. Noire trailer leaked onto YouTube this morning and in addition to showing off more of Rockstar’s title it was also kind enough to announce a release date of May 17, 2011.
Take-Two has taken notice of the leak and the trailer has been pulled down due to “copyright claims”, so you won’t be able to see it for yourself (and neither will I because it was gone by the time I caught wind of the leak). The good news is that the trailer will get officially released on Monday and we can all check it out together then.
After 13 years in development Duke Nukem has finally received an actual release date. Gamers who managed to hold onto their pre-sell tickets for over a decade will be able to turn them in for a brand new copy of Duke Nukem Forever on May 3, 2011 for the Xbox 360, PS3 and PC.
Christoph Hartmann (president of 2K) declared, “May 3, 2011 marks Duke’s return as he unleashes his brash and brutally honest wit on the world. His return is going to be epic and one that will make video gaming history!”
Well, if nothing else it will make history for the longest development time. Check out the full press release after the break.