- measures a player’s “relax fluid”
- relax fluid is calculated by measuring a cardiac cycle (R wave to R wave) over 100 pulses
- this number can be compared to the relax fluid of same aged persons
- stretch game mentioned where players tilt the remote up and down to move a characte
- adjust your breathing to match the ceiling’s dips and drops as the character passes through
- character automatically moves as the screen scrolls to the right
- inhale to fire the smiling blob’s hat up towards the ceiling
- hat drops when you exhale
- uses the Vitality Sensor to identify inhales and exhales
- increase in heart rate means a player inhaled while a decrease means an exhale
- height of the ceiling adjusts to a players breathing
- it will change to get players into a more relaxing breathing pattern
- tilt the remote to make its body dive up or down
- touch the ceiling or floor and you lose points.
- at the end of the game, see how much relax fluid you had prior to the game, and after playing it
Despite a slow start of the second game, the Red Steel series is going to be a trilogy. It is still unclear if we can fully rely on the information, but it’s credibility comes from the newest issue of French Nintendo magazine.
Filed under “Hot News” this confirmation comes with an important detail: the game is compatible with the Wii Vitality Sensor as told in an interview Jason Vandenberghe, Art Director of Red Steel 2 at Ubisoft Montreal.
“We can agree to disagree about the Wii Vitality Sensor. It looks tremendously stupid to me, but I’m sure I’m not the target market.” – Wedbush analyst Michael Pachter
I’m not going to go so far to say it’s stupid but I really don’t have all that much interest in the Vitality Sensor. With that being said, I’m positive that Nintendo will sell millions of those things.
(Reggie on Sony Move) “It’s certainly me too or Wii too, as I like to say. There is nothing that they showed that is surprising. There is nothing that they showed that is innovative and in the end it will come down to how much fun the software is. How entertaining the experience is and I’ve yet to see anything that highlights this as an entertaining experience.”
(Reggie on Wii shelf life) “(Wii has a) very long, very vibrant life in front of it.”
(Reggie on Vitality Sensor at E3) “The first thing we need to do is to show our vision of how the Vitality Sensor can be used for a new and unique experience and we recognize we haven’t done that yet. We’ve talked about the concept. We’ve shown some people video. So our focus is to bring to life how you could utilize the Vitality Sensor and our goal is to do that sometime around E3.”
(Reggie on Netflix partnerships, possible DS implementation) “We’ve already shown an ability to transmit content from the Wiii to your DS. We do it with (Nintendo of Japan’s video on demand ) Wii No Ma service. We can transfer game demos from the Wii to the DS too, so the technology is absolutely possible. From my perspctive anything that drives connectivity is good for our business. Anything that has the consumer interact with their Nintendo device daily, hourly is good for our business. So it’s certainly something that’s interesting. I’ll also say we haven’t had any detailed business conversations with Netflix regarding the DS.”
“Whenever we are going to use any new device it is possible to expand the appeal to those who are new to the videogaming world. At the same time, however, it is also fun to think of ways in which we might apply that new technology to existing forms of gameplay – just like the way we are working on the new Legend Of Zelda together with Wii Motion Plus.”
“So maybe you might like to ask me to incorporate the Vitality Sensor into Zelda so that as you become more scared, the enemies become even tougher.” – Shigeru Miyamoto, Nintendo
During Nintendo’s earnings presentation the company confirmed that software for the Wii Vitality Sensor, Super Mario Galaxy 2 and the new Zelda Wii title will all be at this year’s E3.
It’s not clear if the new Zelda would be playable or not but frankly I’m excited just to finally have confirmation that at the very least we can get something to replace that one piece of worn out concept art.
In an interview with Nintendo President Satoru Iwata the Japanese newspaper Asahi Shimbun has reported that the company will hold a press conference this July for the Vitality Sensor and that they intended to release the device “as soon as possible”.
Additionally, the report also stated that the next Zelda for the Wii will be at retailers before the end of 2010. It’s unclear if the paper was talking about a worldwide release or only in Japan.
The Vitality Sensor I can see, but I have a hard time believing that the next Zelda will come out this year in Japan or anywhere else. It was only last month when Aonuma announced that the title was still in the “early development” stages and they were hoping to have something to show for this years E3. That would be some really fast development if it when from that stage to retail in less than a year.
…a video game with a theme of relaxation, which is completely opposite from traditional ones, to enrich the users’ lives. Especially among those who are constantly busy, I am sure you have experienced not being able to go to bed even when you are so tired after a busy day at work and coming home late at night… What if you were able to visualize how to unwind and relax, or check the condition of your automatic nerve by simply inserting your finger in the device once a day? We are conducting some tests internally at Nintendo, and found some patterns among our employees, like improving automatic nerve condition as the weekend nears or vice versa. Seeing what their condition is actually like, they can “visualize” how they are looking forward to weekend. And see completely different patterns on each individual person. – Satoru Iwata, Nintendo
I have two young daughters, so I have absolutely no problem “not being able to go to bed”. In fact, I think it’s safe to say that I’ve been on the verge of collapse from exhaustion everyday for the last 5 years or so. Of course I could make them us the Vitality Sensor before bedtime…
For those of you Investors out there who need a little help getting to sleep the Wii Vitality Sensor will certainly cost less than getting your own children and you can pick it up sometime in 2010.
So what I can tell you is this. You and I probably had a very similar conversation when we first showed the Nintendo DS: how is it going to work, why a touch screen, voice activation–I don’t get it. We probably had a similar conversation about the Wii Remote: how is this going to work, how is it going to work with the games that I want to play–I don’t get it. Now I’m hearing something similar for the Wii Vitality Sensor. And all I can tell you is, with the game developers that we have, we will bring forth an experience that you will say, “Wow, I get it.”
Until you have that software, it’s tough to understand. If I told you that you would be standing on an oversized bathroom scale, and having fun doing it, you probably would have said, “Reggie, I don’t get it.” And yet here we are with the balance board arguably as the third largest development platform across the globe.” - Reggie Fils-Aime, Nintendo of America
I think it was a little easier to see the gaming applications with the Balance Board. Plus, if you’ve ever had an O2 stat on your finger you know it’s not the most comfortable thing in the world to wear for any length of time.